as a hobbiest its super interesting and I've been playing around with cryengine, unreal and unity for a bit but the learning curve is steep and the modeling workflowbvery unintuitive for someone coming from sketchup. Professionally, imho, its too much of a time sink for not a ton of benefit. Learning unreal is great but a whole other challenge, let alone having to then port/code into something the vr software can work with. Your best bet is to grab a completed piece of software like enscape or lumion. But, for rendering in real time, there isnt any comparrison because the complicated calculations needed for ray tracing cant be done at the speed needed for vr (yet). Coming from vray like i did will be more of a managing your expectations challenge than a learning the process challenge since the material and lighting properties of game dev/gpu engines will never be able to compete toe to toe with costly ray tracing stuff like vray or corona. Our firm uses enscape and its super easy and useful in a professional environment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |